Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site hp-pcd.UUCP Path: utzoo!linus!philabs!seismo!hao!hplabs!hp-pcd!bill From: bill@hp-pcd.UUCP (Bill Frolik) Newsgroups: net.games.video Subject: Re: Question about Mine Field (on Vectre - (nf) Message-ID: <1450@hp-pcd.UUCP> Date: Wed, 3-Aug-83 03:25:21 EDT Article-I.D.: hp-pcd.1450 Posted: Wed Aug 3 03:25:21 1983 Date-Received: Sat, 6-Aug-83 22:13:55 EDT Sender: netnews@hp-pcd.UUCP Organization: Hewlett-Packard, Corvallis OR Lines: 25 #R:ihuxn:-29500:hp-pcd:14600008:000:859 hp-pcd!bill Aug 2 10:35:00 1983 A friend of mine bought a Vectrex for himself last Christmas and, after playing Minestorm for a couple of weeks, encountered the same "bugs". If I remember right, [1] level 14 wasn't there, [2] enemy ships were frequently invisible/random vector patterns/dots/combinations thereof, [3] point totals started increasing faster (I think target values increased by some constant factor with each level). Anyway, I saw him play a game up through something like level 35 one evening, and things got pretty strange. There was another level (30, or something like that) that was also missing. If you'd like to get the facts first-hand, you can reach this guy at the following USnail address: Russell Nelson c/o Dept of Electrical Engineering Clarkson College Potsdam, NY 13676 hp-pcd!bill Bill Frolik HP Personal Computer Division Corvallis, OR