Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site hou5e.UUCP Path: utzoo!linus!decvax!harpo!floyd!whuxlb!pyuxll!eisx!npoiv!npois!hogpc!houti!ariel!hou5f!hou5g!hou5h!hou5a!hou5d!hou5e!jjm From: jjm@hou5e.UUCP Newsgroups: net.games.video Subject: Re: Tempest bug Message-ID: <694@hou5e.UUCP> Date: Mon, 8-Aug-83 09:17:30 EDT Article-I.D.: hou5e.694 Posted: Mon Aug 8 09:17:30 1983 Date-Received: Tue, 9-Aug-83 01:13:34 EDT References: <557@mit-eddie.UUCP> Organization: American Bell ED&D, Holmdel, NJ Lines: 20 Armed with a pocketful of quarters and the list of TEMPEST game bugs, I strode into an arrcade this weekend expecting to amaze the youngsters by winning 40 free games, which I would graciously leave for them to play... Contrary to previous reports, it is not true that "anyone can reach 100,000". I was unable to score the 188,000 points necessary to use the bug. (So I still don't know if this particular machine has the new roms with the bug fix). Does anyone out there have any advice on strategy for TEMPEST? Are there "patterns" or tactics that help, or is it merely a game of pure reflex and eye/hand coordination? Jim McParland ABI - HO hou5e!jjm