Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!tektronix!ogcvax!omsvax!icalqa!hplabs!sri-unix!rbn@brl-bmd From: rbn%brl-bmd@sri-unix.UUCP Newsgroups: net.micro Subject: [Glasser Alan: hardware for "Dragon's Lair"] Message-ID: <3854@sri-arpa.UUCP> Date: Thu, 4-Aug-83 21:15:03 EDT Article-I.D.: sri-arpa.3854 Posted: Thu Aug 4 21:15:03 1983 Date-Received: Sun, 7-Aug-83 02:48:03 EDT Lines: 23 From: Ron Natalie ----- Forwarded message # 1: Received: From Brl.ARPA by BRL-BMD via smtp; 4 Aug 83 6:17 EDT Received: From Lll-Mfe.ARPA by BRL via smtp; 4 Aug 83 6:06 EDT Date: Thu, 4 Aug 83 03:03 PDT From: "Glasser Alan"@LLL-MFE.ARPA Subject: hardware for "Dragon's Lair" To: info-micro-request@brl.arpa I've just seen an arcade video game called "Dragon's Lair" which has a quality of graphics at least an order of magnitude better than any computer-generated images I've ever seen, and at least comparable to the best, most painstakingly hand-drawn animation I've seen. The detail, shading, expression, and speed of animation are astounding, not to mention the humor with which it is done. Has anyone else out there seen this game? Does anyone have an idea what kind of hardware they use? Is there some simple trick they're using, or is this really based on much more advanced hardware than anything I'm aware of? ----- End of forwarded messages