Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!seismo!hao!hplabs!sri-unix!smith@nrl-aic From: smith@nrl-aic@sri-unix.UUCP Newsgroups: net.micro Subject: Re: [Glasser Alan: hardware for "Dragon's Lair"] Message-ID: <3869@sri-arpa.UUCP> Date: Fri, 5-Aug-83 06:39:00 EDT Article-I.D.: sri-arpa.3869 Posted: Fri Aug 5 06:39:00 1983 Date-Received: Mon, 8-Aug-83 02:24:14 EDT Lines: 18 From: Russ Smith With respect to "Dragon's Lair"...If this is the game I think it is, it's done using a video disk. It looks as good as the best animation you've seen because that's what it is. Each possible change in scene (i.e., fight-no fight, live-get killed, go through the left door-go through the right door, etc.) has been actually created and stored at a quickly addressable location on a computer-controlled video disk. As the player makes a selection (there really aren't that many to choose from) the computer accesses and displays the appropriate images (and sound). This quite probably is the way future games will go (animators LOVE it!). I believe someone once did something similar with a complete traversal of Aspen, Colorado. You could sit in a car simulator and drive around the streets of Aspen. No matter which street you turned down, the correct scene would be shown. I'm not sure what happened if you tried to drive on the sidewalk... Russ