Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!seismo!hao!hplabs!sri-unix!vortex!lauren@LBL-CSAM From: lauren@LBL-CSAM@vortex.UUCP Newsgroups: net.sf-lovers Subject: "Wargames" Message-ID: <4036@sri-arpa.UUCP> Date: Tue, 9-Aug-83 06:18:45 EDT Article-I.D.: sri-arpa.4036 Posted: Tue Aug 9 06:18:45 1983 Date-Received: Fri, 12-Aug-83 11:39:09 EDT Lines: 30 From: Lauren Weinstein I've never claimed that there aren't (or haven't been) other films that have "misrepresented" reality in a manner that would confuse some percentage of the audience. However, if some dummies want to panic over "Jaws", that's of little real import. However, when a film plays this same game (no pun intended) with a subject matter of vital importance to all of us (nuclear war) and also with a subject matter with which I am professionally involved (computers) then I reserve my right to yell "foul". Nobody is forced to agree with me. --Lauren-- P.S. There have been movies that fell into the "misrepresentation" class but still served a potentially good purpose. "Towering Inferno" and "Earthquake", for example, though both unrealistic in many important respects, did show some pretty clear rules for how to deal with certain situations. For example, in "Earthquake", it was made obvious that you shouldn't run out of a building during a quake (you may be hit by falling debris) and that trying to ride an elevator down during a quake is a really bad idea. Yes, the sort of elevator failure shown probably couldn't happen, but the safety concept is valid in any case. "Wargames" didn't give us any rules or suggestions for dealing with the "real life" situations with which it was dealing. If anything, it promoted various illegal activities and made a hero out of the culprit. --LW--