Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site umcp-cs.UUCP Path: utzoo!linus!philabs!seismo!rlgvax!cvl!umcp-cs!rene From: rene@umcp-cs.UUCP Newsgroups: net.games.frp Subject: Re: role-playing in frp games Message-ID: <2678@umcp-cs.UUCP> Date: Thu, 22-Sep-83 10:28:56 EDT Article-I.D.: umcp-cs.2678 Posted: Thu Sep 22 10:28:56 1983 Date-Received: Fri, 23-Sep-83 23:20:43 EDT References: <598@ihuxl.UUCP> Organization: Univ. of Maryland, Computer Science Dept. Lines: 22 One problem I've encountered in frp is that the character is very different from me. For instance, a character may have an 18 intellegence, but I can't remember all the details of a situation or figure out a solution that someone smarter might be able to. I find this especially true in traveler, where you have to remember rumors and people and complicated sequences of events (histories) in order to know what to do, or at least to do the intelligent thing. There is no way to roll dice to see if you figure it out. It can be fustrating to say the least. I think it's easier to be dumber than you are than smarter. Star Frontiers has a partial solution - each race has some specialty (sociology, for instance) and you can use e.p. to raise the chance you have (in percentiles) of knowing something you ought to know. For instance, if my character should know something about sociology, and I can't figure out what a certain thing in a culture means, I can roll the dice and have, say, a 17% chance of my character figuring it out. Is anyone else bothered with this problem? It seems that all the other players I play with are really clever and can figure anything out. - rene