Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site pur-phy.UUCP Path: utzoo!linus!philabs!cmcl2!floyd!vax135!ariel!houti!hogpc!houxm!ihnp4!ixn5c!inuxc!pur-ee!CSvax:Pucc-H:pur-phy!rb From: rb@CSvax:Pucc-H:pur-phy.UUCP Newsgroups: net.games.frp Subject: Kill Orcus Message-ID: <1025@pur-phy.UUCP> Date: Wed, 28-Sep-83 11:09:05 EDT Article-I.D.: pur-phy.1025 Posted: Wed Sep 28 11:09:05 1983 Date-Received: Thu, 29-Sep-83 08:53:58 EDT Organization: Purdue Univ. Physics Dept., W. Lafayette, IN Lines: 96 Some comments on the solutions I have seen so far. On the use of wishes: You are on Orcus' home plane. Guess who grants wishes there? Now let's be serious. 4 Mirrors of Opposition 1 Cubic Gate Problematical. The device only works if you look into it (at least in later versions of the DMG). Chances of doing so: 90% Caught off guard. 50% Alert, but not actively trying to avoid it. 10% Actively trying to avoid looking into it. 1st round: You set the mirrors and yell obscenities at him. Orcus turns. 2nd round: You dive through the Cubic Gate. The images step forth from the mirrors. Orcus will be on guard. Hence, 2 of the mirrors will usually want to produce duplicates. Magic resistance applies, so maybe 1 image will actually appear. The real Orcus will use his half of this round to blow away all four mirrors, rendering the question moot. Taking the odds into account, I rate this at somewhere near a 20% win, plus bounus points for not using a potion. ----- The following is due to Dave Collins, and is not permitted under his rules: level 1 fighter/mage potion of super-heroism set +3 darts, tailor made to permit use of strength bonus (as per DMG) ring of spell storing containing: haste self girdle of storm giant strength gauntlets of ogre power 2 ioun stones of +1 level Quaff the potion as Orcus is coming in, so it takes effect at the start of round 1. This is the only sensible way I can think of handling the time taken drinking a potion. 1st round: You pop the haste off the ring, step from your hiding place and start throwing darts. The haste only takes 1 segment, with no real chance of spell failure, since you are effectively a level 3 mage. You are now effectively level 7. You need a modified roll of 20 to hit Orcus. Darts normally are fired at a rate of 3/round. Since you are hasted, you will get 6 shots at him each round. You are +12 to hit, +21 damage. Orcus turns. 2nd round: Keep throwing those darts. By now, you have had 12 shots at him. If only half of them hit, you have done a minimum of 132 points damage, and Orcus is dead. Note that you need to be level 7 to hit Orcus on anything less than an unmodified roll of 20. Also note that this required 6 items and a potion, and hence is not an acceptable according to the rules. ------- My favorite, due to Frank , who I meet on occasion: level 1 mage Ring of Spell Storing containing: Otto's Irresistable Dance Staff of the Magi round 1: Call out: "Turn, you %&^@*@, and meet your doom!" Orcus turns. round 2: Pop the spell off the ring. Spell failure applies. Orcus is now dancing and is totally helpless. round 3: Make assorted comments regarding the poor demon's parentage. I.e., "Your mother was a hampster and your father smelled of elderberry wine." round 4: Blow Orcus away using the retributive strike of the staff. Orcus is incapable of any saving throws, so dies. You are sent to another plane, 50%. With spell failure and magic resistance (all in round 2), this is a 3% win. Full bonus points for toying with Orcus, and taking less than 5 items and a potion. Ross Bogue pur-ee!pur-phy!rb pur-ee!pur-phy:rb