Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!newman From: newman@utcsrgv.UUCP (Ken Newman) Newsgroups: net.followup,net.games,net.games.rogue Subject: Re: Games on multi-user systems. Message-ID: <2219@utcsrgv.UUCP> Date: Sat, 10-Sep-83 14:39:05 EDT Article-I.D.: utcsrgv.2219 Posted: Sat Sep 10 14:39:05 1983 Date-Received: Sat, 10-Sep-83 14:52:06 EDT References: <450@alberta.UUCP> Organization: CSRG, University of Toronto Lines: 13 My two cents: I think the notion that games are useful for RELAXATION or unwinding is naive. Good games, being very competitive among good players, are very intense and nerve- wracking and do anything but relax you. When you get killed on level 20 in rogue with good magic left, do you feel calm and peaceful? Also I don't understand why games can't be trivially controlled. Simple shell files can be set up to change the mode on the /usr/games directory during peak hours; there are other methods. People disturbing others while playing games should be just approached about it. Rogue has excellent features for monitoring load average etc.