Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site princeton.UUCP Path: utzoo!linus!decvax!harpo!floyd!vax135!ariel!houti!hogpc!houxm!mhuxi!mhuxj!mhuxl!achilles!ulysses!princeton!levy From: levy@princeton.UUCP Newsgroups: net.math Subject: Re: circle probability Message-ID: <64@princeton.UUCP> Date: Sun, 18-Sep-83 00:02:43 EDT Article-I.D.: princeto.64 Posted: Sun Sep 18 00:02:43 1983 Date-Received: Mon, 19-Sep-83 00:13:15 EDT References: <704@vax2.fluke.UUCP> Organization: Princeton University Lines: 46 I consider Debbie Smit's response to the circle probability problem an excellent example of the usefulness and of the pitfalls of heuristic reasoning in mathematics. The impression I have is that although she does not believe in the existence of continuous distributions of probability, this does not prevent her from following a water-tight argument for the three-point problem. Here's what you do when your space of possible events is a subset of the reals (like [0, pi] in this case): instead of considering the probability of a *single* event (say angle between two points is x) you consider the probability of an *interval* of events (angle between two points is less than or equal to x). This gives you a function called the (cumulative) probability distribution; if this function is differentiable, its derivative is called the density distribution and intuitively gives the probability that the random variable takes the value "between x and x+dx". In other words, if the density is big the chance that the event will take place in that region is bigger. So Debbie essentially applied this reasoning (including one necessary integration) to get the correct answer 3/4. For more than three points however she oversimplified assuming the chance that points 1,2,3 are in the same semicircle is independent of the chance that points 1,2,4 are in the same semicircle. So the answer (3/4)^(n-2) is wrong. To find the answer for n=4, for example, I reason as follows: The distribution of probabilities for the length of the segment spanned by the first two points is uniform in the interval [0, pi]; let's call this length x. Then the cumulative distribution for the length y of the segment spanned by the first three points will depend on x in the following way: for y < x, it is constant and equal to 0; for x <= y <= pi it is affine linear, growing from x / 2pi to 1 - x / 2pi. (y > pi is irrelevant, since the three points already won't be in the same semicircle.) Now for a fixed y the probability of that value of y as a function of x starts at y / pi for x = 0, decreases linearly to y / 2pi for x = y, then stays equal to 0 for y < x < pi. Averaging out gives 3 y*y / 4pi for the cumulative probability distribution of y, so the density is 3y/2pi. Now for any value of y the probability that the four points will be in a semicircle is 1 - y/2pi; integrating this with the density above gives 3/4 - 1/4 = 1/2; this is the probability that the four points will be in a semicircle. I don't know the answer for arbitrary n, and suspect it must be obtainable by a simpler reasoning than the above. -- Silvio Levy (should be writing my thesis...)