Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site wivax.UUCP Path: utzoo!linus!decvax!wivax!dyer From: dyer@wivax.UUCP (Stephen Dyer) Newsgroups: net.micro.6809 Subject: Re: The Coco Mouse !! Message-ID: <18685@wivax.UUCP> Date: Tue, 20-Sep-83 11:43:53 EDT Article-I.D.: wivax.18685 Posted: Tue Sep 20 11:43:53 1983 Date-Received: Wed, 21-Sep-83 00:33:00 EDT References: <67@princeton.UUCP> Organization: Wang Institute, Tyngsboro, Ma. 01879 Lines: 12 I agree with Dwight McKay about the CoCo mouse, but I must mention one game that I've had an extremely frustrating time with when using the mouse-- Zaxxon. For all I've played it, it would seem to work fine with the mouse: flight X and Y axes are linearly varied according to the joystick position. BUT, it barely tracks the mouse at all! The mouse works fine, because I've written the same BASIC-mouse-tracking-programs. Any clues? Steve Dyer decvax!wivax!dyer sdyer@bbn-unix