Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!seismo!hao!hplabs!sri-unix!steve@brl-bmd From: steve@brl-bmd@sri-unix.UUCP Newsgroups: net.unix-wizards Subject: Re: Unix philosophy Message-ID: <11922@sri-arpa.UUCP> Date: Wed, 21-Sep-83 21:52:55 EDT Article-I.D.: sri-arpa.11922 Posted: Wed Sep 21 21:52:55 1983 Date-Received: Mon, 26-Sep-83 08:34:02 EDT Lines: 20 From: Stephen Wolff I think Berkeley had in mind piping between processes on separate CPUs when they changed to socket pairs. Yep, indeed they did! We are of course going to exploit this nifty feature in the rewrite of our large, multi-player, multi-process C3 simulation; we will no longer be hamstrung by the process and file descriptor limits, nor by the pipe restriction that all player processes share a (possibly distant) common ancestor. Since the 4.2 IPC syntax is domain-independent (i.e., uniform), we shall be able to pass the network hostname of each player as arguments at start-up and allow each program to decide whether it needs to use the internal (UNIX) or the network domain in the IPC calls. Personally, I think the integration of UNIX and networking via the 4.1c/4.2 IPC mechanism is a marvelous intellectual construct; my hat's off to the inventor. We don't do games, of course. But many must have noted this stuff will allow `Search' across the Net. (Whir click poing snap OOPS! Hello?) -s