Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!seismo!hao!hplabs!sri-unix!milazzo.rice@Rand-Relay From: milazzo.rice@Rand-Relay@sri-unix.UUCP Newsgroups: net.ai Subject: Looping in humans Message-ID: <12401@sri-arpa.UUCP> Date: Fri, 7-Oct-83 14:05:16 EDT Article-I.D.: sri-arpa.12401 Posted: Fri Oct 7 14:05:16 1983 Date-Received: Fri, 14-Oct-83 01:22:38 EDT Lines: 24 From: Paul.Milazzo Anyone who believes the human mind incapable of looping has probably never watched anyone play Rogue :-). The success of Rogomatic (the automatic Rogue-playing program by Mauldin, et. al.) demonstrates that the game can be played by deriving one's next move from a simple *fixed* set of operations on the current game state. Even in the light of this demonstration, Rogue addicts sit hour after hour mechanically striking keys, all thoughts of work, food, and sleep forgotten, until forcibly removed by a girl- or boy-friend or system crash. I claim that such behavior constitutes looping. :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) Paul Milazzo Dept. of Mathematical Sciences Rice University, Houston, TX P.S. A note to Rogue fans: I have played a few games myself, and understand the appeal. One of the Rogomatic developers is a former roommate of mine interested in part in overcoming the addiction of rogue players everywhere. He, also, has played a few games...