Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 (Tek) 9/26/83; site tekcad.UUCP Path: utzoo!linus!security!genrad!decvax!tektronix!tekcad!ricks From: ricks@tekcad.UUCP Newsgroups: net.chess Subject: Machine Chess Strategy Question - (nf) Message-ID: <72@tekcad.UUCP> Date: Sat, 15-Oct-83 04:25:34 EDT Article-I.D.: tekcad.72 Posted: Sat Oct 15 04:25:34 1983 Date-Received: Tue, 18-Oct-83 00:19:04 EDT Sender: ricks@tekcad.UUCP Organization: Tektronix, Beaverton OR Lines: 18 #N:tekcad:9700001:000:893 tekcad!franka Oct 14 21:17:00 1983 The articles on the upcoming world computer chess championship have got me thinking. The nature of all chess programs and special purpose hardware therefor is concentrated on the tactical aspects of chess (i.e., if I move there can I pin one of his pieces, can he return the move with a check, etc.). What I was wondering was if anyone was doing work on the planning process in chess (should I engage in a minority attack or go directly for a king-side attack or play a positional game until my opponent makes a mistake). It is pretty well established that chess programs can play a pretty good game of chess tactically, but get hung up on the planning aspects of the game. Has anyone done any work on coupling an AI planning program with a tactical engine for chess and if so, has anyone gotten any useful results? Just wondering, Frank Adrian (tektronix!tekcad!franka)