Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!zzz From: zzz@mit-eddie.UUCP (Mike Konopik) Newsgroups: net.games.emp Subject: Starting-up notes (beware -- mild flame) Message-ID: <849@mit-eddie.UUCP> Date: Tue, 25-Oct-83 19:37:23 EDT Article-I.D.: mit-eddi.849 Posted: Tue Oct 25 19:37:23 1983 Date-Received: Wed, 26-Oct-83 08:34:15 EDT References: <2512@utcsrgv.UUCP> <243@eosp1.UUCP> Organization: MIT, Cambridge, MA Lines: 26 One word of warning to those setting up games: Avoid having a competitive game (one in which there is an expressed desire to conquer other countries) in which one of the players is a superuser. The opportunity to arbitrarily go in and "fixup" stuff leads to an unpleasantly tense air to the game (especially when you think about attacking such a country and ponder that they'll get pissed off and lob a gigaton nuke into your front yard ...) Also, be careful to get a deity (if the person's playing, too) that is not overcome by the same temptation to cheat. I did in the first game, and the last two games were scrod by cheating, too. Sure, it's fun making all your ships and sectors 100% efficient with 127 mobility -- but it really sucks when you stop and realize that you didn't really play the game. I saw this after I made liberal use of empfix in the first and second games, and now I request to never be allowed to be the deity anymore, since such behaviour just spoils it for the other players. And it's ultimately more fun to look at a successfully-planned country and know it was legit. Oh well. Just thought I'd toss it out for consideration of new empirers. -Mike ps: and now we have a deity that *never* cheats -- not even while being nuked to glowing blue. genrad!mit-eddie!zzz (UUCP) ZZZ%MIT-OZ@MIT-MC (ARPA)