Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site kobold.UUCP Path: utzoo!linus!decvax!genrad!grkermit!masscomp!kobold!tjt From: tjt@kobold.UUCP (T.J.Teixeira) Newsgroups: net.games.emp Subject: Re: Starting-up notes (beware -- mild flame) Message-ID: <188@kobold.UUCP> Date: Wed, 26-Oct-83 10:51:58 EDT Article-I.D.: kobold.188 Posted: Wed Oct 26 10:51:58 1983 Date-Received: Thu, 27-Oct-83 23:27:30 EDT References: <2512@utcsrgv.UUCP> <243@eosp1.UUCP> <849@mit-eddie.UUCP> Organization: Masscomp, Littleton, MA Lines: 21 But cheating is part of empire! The manuals are full of hints on how to get the deity to do this or that for you (the deity can *never* have too many icons). On the other hand, you should make sure that the deity cheats "within the rules of the game". This works best if you can find a disinterested third-party to be the deity. We did this in one of our games and it worked quite well, up until the deity granted a favor that was deemed by one of the combatants to be against the spirit of the game (in this case it was divine intervention to support further aggression rather than defense). This prompted a "takeover" of the deity (Yes! God is dead! Long live God!) by the disgruntled party. I don't remember if this was done using super-user privileges (which virtually all the participants had anyway), or a more classic password cracking approach. In any case, the new deity did *not* cheat, but controlled more than half the world anyway, so why bother? -- Tom Teixeira, Massachusetts Computer Corporation. Littleton MA ...!{harpo,decvax,ucbcad,tektronix}!masscomp!tjt (617) 486-9581