Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!security!genrad!mit-eddie!hammy From: hammy@mit-eddie.UUCP (J. Scott Hamilton) Newsgroups: net.games.emp Subject: Re: Strategy & logistics Message-ID: <853@mit-eddie.UUCP> Date: Thu, 27-Oct-83 11:16:21 EDT Article-I.D.: mit-eddi.853 Posted: Thu Oct 27 11:16:21 1983 Date-Received: Fri, 28-Oct-83 11:00:56 EDT References: <849@mit-eddie.UUCP> <132@dual.UUCP> Organization: MIT, Cambridge, MA Lines: 31 I too, found logistics to be rather boring, and because of this, you might say I started to "research" the delivery system. A system of deliver routes to shuttle your goods around, plus careful forethought as to the placement of your sectors, can be a godsend. At one time I had the following completely automated: shell plant gun plant harbor warehouse urban area requisite mines requisite agribusinesses library radar station weather station (food supply) several forts The urban area was supplied with iron, and all other industries were well stocked. The object of the experiment was not to have goods pile up from lack of mobility. I found that this is possible with the single exception of food. This is okay, because when the delivery route maxes out, you contract the agribusiness, and since it delivers all the food it can before it sells the rest to the deity, this system wins. The guns and shells were sent to a warehouse, where I later hand distributed them to the harbor for arming the ships, and to the forts for defense. The only other thing I moved around was civilians from the urban area, to other lands to develop. Eventually, because of the food deliver route, almost all the sectors maxed out on civilians, and the regeon really cranked out the goods. Occasionally I had to tweak the thresholds to get everything moving smoothly. I am now working on developing a country from the ground up with this philosophy in mind. If anyone is interested, I can reply or post some of the tricks that I have learned. -- J. Scott Hamilton !genrad!mit-eddie!hammy