Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.games.emp Subject: Re: survey of worlds Message-ID: <252@eosp1.UUCP> Date: Mon, 31-Oct-83 16:41:21 EST Article-I.D.: eosp1.252 Posted: Mon Oct 31 16:41:21 1983 Date-Received: Thu, 3-Nov-83 05:56:06 EST References: <250@eosp1.UUCP> <2281@alice.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 23 Thanks for pointing out that it can be okay to go into debt at the begining of the game. Other than military runing amok, maybe it's not so bad. Actually, you can stay solvent right from the begining by developing agribiusiness first and selling a lot of food, but this approach does slow down your expansion. I would disagree that knowing the world map in advance stifles creativity. You can do a lot of short and long range planning right from the begining of the game, and you have lots and lots of alternatives to consider. We are having some uneasy alliances and skirmishes right at the beginning of the game, and most of the players can foresee the need to jockey quickly for position in an upcoming struggle for naval dominance in key parts of the world. At the moment, I'm wondering about publishing the entire world census in advance. Knowing where all of the world's good natural resources are would further sharpen the struggle for territory, right from the beginning. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1