Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!security!genrad!mit-eddie!gs From: gs@mit-eddie.UUCP (Gordon Strong) Newsgroups: net.games.emp Subject: Re: Survey of Worlds Message-ID: <890@mit-eddie.UUCP> Date: Thu, 3-Nov-83 21:42:39 EST Article-I.D.: mit-eddi.890 Posted: Thu Nov 3 21:42:39 1983 Date-Received: Sat, 5-Nov-83 20:10:32 EST References: <508@ariel.UUCP> <255@eosp1.UUCP> Organization: MIT, Cambridge, MA Lines: 32 I would like to ask those of you who have set up worlds if you have changed any of the parameters of the game and world. In previous games (ones in which I just played) about 50% of the world was land and 50% water, with about 11% of the land being taken up by mountains. The size of the world was 128 x 128 and there were usually about 5 or 6 people playing. The basic time unit was 30 minutes. I didn't really like the resulting topology of the world, as it led people to grab huge countries and not know what to do with them. I just started up a new game with the following parameters: a 10 minute time unit, 6 countries, 64 x 64 world, 75% water, 23% land, 2% mountains. I also doubled the amount of time one could play from 1.5 to 3 hours. I wanted to get a game where people could develop quickly and be more aggressive (since there is much less land). Some interesting island groups resulted and the average country can't get more than 50 or so sectors without running out of land. This (hopefully) will lead people to go to sea to find some of the island groups. Most of the players are used to 200 to 300 sector countries. I think it should be interesting. One country is on a 6 sector island. The gold content of the world seems to be mostly at sea. Of the 23 sectors with a gold content above 80, 17 of them are under water. Maybe we should have reclaiming of minerals from the sea included in some future game (listening psl?). So I'd like to hear from all you Deities out there about what you have done and what has resulted. I'd like to fine tune it so that we can have an intense one month game over the holiday season (so I'm trying it out now to see). Reply to me personally and I'll post results to the net if there is sufficient interest. As they say, "thanks in advance"... -- Gordon Strong genrad!mit-eddie!gs GS%MIT-EECS@MIT-MC