Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!security!genrad!decvax!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.games.emp Subject: Re: Survey of Worlds Message-ID: <255@eosp1.UUCP> Date: Wed, 2-Nov-83 14:13:52 EST Article-I.D.: eosp1.255 Posted: Wed Nov 2 14:13:52 1983 Date-Received: Sun, 6-Nov-83 06:00:53 EST References: <508@ariel.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 29 I've been getting mild flames for releasing a map of the Empire world at the start of the game. I'm listening carefully, because we are all inexperienced Empire players here, and the voice of experience is criticizing us. It may be because of our lack of experience that the world map has helped us get off to an exciting start. Therefore, thanks for the critical responses. BUT: Steve and Alb both seem to think that publishing a map means disclosing EVERYTHING. Steve referred to "a map of our lives" as an appropriate simile. Now look: having a map at the beginning of the game is like driving in New Jersey while using, not even a road map, but a map of the forest 300 years before. And the map doesn't tell you what all the PLAYERS are going to do; it only whets your curiosity. We're still playing a game of "bump and discover". We just have a leg up on trying to plan where to bump. A little history: One of us knew about Empire from having played it as a board game in College. (By the way, the board game may have been superior to the computer game. It certainly contained much more variety in every way.) We got our idea of disclosing the map from the board game, which starts with a beautiful map of the world, including census information, available to all players. The board game is a totally open information game; it's still a "bump and discover" game, full of uncertainty and surprises. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1