Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!harpo!floyd!vax135!ariel!houti!hogpc!drux3!ihnp4!inuxc!pur-ee!kechkayl From: kechkayl@pur-ee.UUCP Newsgroups: net.games.frp Subject: Re: interesting uses of wishes - (nf) Message-ID: <1017@pur-ee.UUCP> Date: Sun, 9-Oct-83 17:29:47 EDT Article-I.D.: pur-ee.1017 Posted: Sun Oct 9 17:29:47 1983 Date-Received: Mon, 10-Oct-83 10:11:54 EDT Lines: 26 #R:ihuxe:-36000:ecn-ee:14500002:000:1249 ecn-ee!kechkayl Oct 9 09:38:00 1983 One real gripe I have with the use of wishes is the almost obscene panting desires most DM's have to pervert them. A large proportion of the DM's I have played with love to do this. What I would like to know is this: What makes you think that a wish is intelligent????????? From reading the spell description, all I get is that it is a 9th level m-u spell that will do a wide variety of things. No matter how many times I read it, I never seem to see an intelligence rating for the spell. It's not as if each wish is a new AI program to try out. When I DM, I tend to run mechanical wishes. The player casts the spell and tells me what he wishes for and how he wishes it done. If it is within the scope and power of a 9th level spell, the wish will do it. If it isn't, the wish probably won't do anything. (Unless of course I know that the player is attempting to grossly pervetrt the rules) The wish spell has no mind, and it can't think of such things at teleporting a sword of cold to the palace of the ruler of the elemental plane of cold, just so it won't break. I tend to like to have the player give directions of how he wants the wish accomplished, and then if it is possible, fine. Oh, well, enough ranting. Thomas Ruschak