Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!gs From: gs@mit-eddie.UUCP (Gordon Strong) Newsgroups: net.games.frp Subject: Re: interesting uses of wishes Message-ID: <798@mit-eddie.UUCP> Date: Sun, 9-Oct-83 20:49:32 EDT Article-I.D.: mit-eddi.798 Posted: Sun Oct 9 20:49:32 1983 Date-Received: Mon, 10-Oct-83 11:00:11 EDT References: <2028@rabbit.UUCP> Organization: MIT, Cambridge, MA Lines: 27 Regarding the 3 differnt wishes and the ensuing arguments: (1) I wouldn't teleport the sword to an elemental plane and encase it simply because that would be more of a magical expenditure of power than to simply bind the molecules of the sword in a slightly different, more sturdy manner. I like the conciseness of the wish. Creating (or acquiring) an adamantite block, teleporting the sword across planes, and imbedding the sword all sound like it is a DM's sour grapes and not a well DM'ed wish. If a wish is relatively simple, grant it. Unless you like to hose your players unnecessarily, but that's a question of style... (2) Merging the 2 rings seems like it may make an item of power which was not intended. I would probably allow the merge and then assign a percentage chance of a side-effect being created and roll it. If passed, then fine, you have a powerful ring. If not, then the ring permanetly acquires a random side-effect. Use tables provided in the DMG or come up with your own. It's your game. (3) I agree that the character should not know anything about levels and hitting tables and a wish worded in this manner would drain away, with the wish unfulfilled. It would teach players not to make stupid wishes... -- Gordon Strong genrad!mit-eddie!gs GS%MIT-EECS@MIT-MC