Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!perelgut From: perelgut@utcsrgv.UUCP (Stephen Perelgut) Newsgroups: net.games.frp Subject: Help for Beginning GM Message-ID: <2462@utcsrgv.UUCP> Date: Thu, 13-Oct-83 00:21:24 EDT Article-I.D.: utcsrgv.2462 Posted: Thu Oct 13 00:21:24 1983 Date-Received: Thu, 13-Oct-83 09:12:02 EDT Distribution: net.general Organization: CSRG, University of Toronto Lines: 32 Hello out there. Can anyone hear me? With all you people claiming 2-5 yrs of GM'ing experience why did I get so few replies to my first plea for help? I am planning on taking a party of neophytes into a Basic D&D dungeon along the lines suggested by the Basic D&D manual. If this bothers you send mail and tell me why. I have only received two real responses so far. 1) What is the best way to start GM'ing? 2) What is the best way for a GM to introduce first-timers to FRP? (I am choosing Basic D&D for its rogue-like nature and for the simplicity of the rules. If you think this is terrible, let me know and give me an alternative. It isn't too late. YET!!!!!) 3) Does anyone have any useful GM tools running under UNIX? I can design my own random number generators (probably better and faster than you with the nifty programming language we use here). What I would like would be a fancy window managing package with separate processes running in the various parts of the window to constantly roll and suggest outcomes and encounters and stuff. And maybe a sexy map displaying pgm. I can imagine it all but I don't have the time to develop anything extensive. To summarize: H E L P ! ! ! P.S. If your site did not receive this article, please let me know. :-) -- Stephen Perelgut Computer Systems Research Group University of Toronto Usenet: {linus, ihnp4, allegra, decvax, floyd}!utcsrgv!perelgut ARPA: utcsrgv!perelgut@UW-BEAVER