Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1exp 10/6/83; site ihuxe.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxi!houxm!ihnp4!ihuxe!rainbow From: rainbow@ihuxe.UUCP Newsgroups: net.games.frp Subject: fighter vs MU in combat? Message-ID: <379@ihuxe.UUCP> Date: Wed, 12-Oct-83 15:55:47 EDT Article-I.D.: ihuxe.379 Posted: Wed Oct 12 15:55:47 1983 Date-Received: Thu, 13-Oct-83 22:25:19 EDT Organization: AT&T Bell Labs, Naperville, Il Lines: 22 Scenerio: One party has just been viciously ambushed by another. When the first party recovers from their surprise, they are in disarray. To make matters worse, the MU in the first party is being attacked by a fighter from the second party. The fighter is still ten feet away from the MU but is closing fast. His sword is already wound up preparing for the big swing. The MU decides to try to throw a spell(defensive or offensive is irrelevent to the final question). As DM, how do you run the situation? I have seen it run various ways but none of them appear to be clear cut. So how about some opinions from out there in netland? Here are some possible solutions to help start off the discussion. 1. A MU in melee can never get a spell off. 2. If the fighter misses, then the spell will get off. 3. If the number of segments to throw the spell is equal to or less than the MU's initiative roll, then the spell will get off. 4. If the number of segments to throw the spell is equal to or less than the difference between initiative rolls that the MU won by over the fighter, then the spell will get off. 5. A combination of 2 and 3 or 2 and 4.