Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site cbosgd.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxi!houxm!ihnp4!cbosgd!djb From: djb@cbosgd.UUCP Newsgroups: net.games.frp Subject: Re: fighter vs MU in combat? Message-ID: <431@cbosgd.UUCP> Date: Thu, 13-Oct-83 13:57:28 EDT Article-I.D.: cbosgd.431 Posted: Thu Oct 13 13:57:28 1983 Date-Received: Fri, 14-Oct-83 21:40:49 EDT References: <379@ihuxe.UUCP> Organization: AT&T Bell Laboratories, Columbus Lines: 45 Here's the way I play such situations: 1) MU announces magic for this round. This means MU intends to cast a spell beginning in his reaction segment. MU must specify the spell that is being cast at this time. 2) MU and Fighter make reaction roll of 10 sided dice, subtracting dexterity adjustments. Lower number goes first. 3) If Fighter goes first, he attacks. Fighter either hits or misses: a) Fighter hits: Fighter scores damage against MU, plus MU's spell attempt is broken. Spell is lost. Go on to next round. b) Fighter misses: Magic user begins casting spell in his initiative round. Add spell casting time to initiative round number to determine segment in which the spell will take effect. If result is greater than 10, spell takes effect next round in segment (result-10). (Notice that if the spell doesn't take effect until next round, Fighter may get a chance to attack MU next round while casting is still going on.) 4) If MU goes first, he casts his spell. Add casting time to MU reaction segment to determine segment that spell takes effect. If this is before Fighter's reaction, then Fighter must make a saving throw in whatever segment the spell takes effect, possibly negating his attack if he fails. If the segment of effect is after Fighter's reaction, then Fighter may attack MU while the casting is going on. Outcome here is basically the same as in 3) above -- if Fighter hits, damage is scored on MU and the spell is broken. If fighter misses, spell casting continues, possibly into the next round. This sounds complicated, and can get confusing, particularly with some spells that take several segments to cast. I some cases, a fighter can get two attacks against a MU attempting to cast a single spell. Note that this gives considerable advantage to MU if the spell is cast from a rod, staff, wand, or some spell storing device (ring, ioun stone, etc), since such spells only require 1 segment to cast. David Bryant Bell Labs Columbus, OH (614) 860-4516 (cbosg!djb)