Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxi!houxm!ihnp4!inuxc!pur-ee!kechkayl From: kechkayl@pur-ee.UUCP Newsgroups: net.games.frp Subject: Re: fighter vs MU in combat? - (nf) Message-ID: <1028@pur-ee.UUCP> Date: Thu, 13-Oct-83 18:33:10 EDT Article-I.D.: pur-ee.1028 Posted: Thu Oct 13 18:33:10 1983 Date-Received: Fri, 14-Oct-83 21:47:00 EDT Lines: 33 #R:ihuxe:-37900:ecn-ee:14500003:000:1171 ecn-ee!kechkayl Oct 13 09:06:00 1983 I like using a dexterity system. A character can act only as fast as his dexterity will permit. Therefore, a person with 18 dexterity will always go before a person with a 10 dexterity. This seems to me to be logical and consistent with the AD&D definition of dexterity. Of course, there are always modifications due to the situation, so if the 18 dex person has just been hit in the head with a 30 lb. boulder, they will act considerably slower than they normally would. Thus, when a m-u is casting a spell, he begins at the beginning of the round. If the fighter has a high enough dexterity so that he can act before the segment in which the spell is due to go off, fine. Otherwise, the m-u dimension doors away, or lightning bolts the poor fighter. The table I usually use is: Segment Dexes which may act that segment. 1 18-25 2 17 3 16-15 4 14 5 13-12 6 11-10 7 9 8 8-7 9 6-5 10 4-3 Of course, you can modify this however you wish. Thus, if the m-u was casting dimension door, which is a 1 segment spell, he would get it off before most fighters could touch him. If you think about it, that is how it probably should be. Thomas Ruschak