Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site umcp-cs.UUCP Path: utzoo!linus!philabs!seismo!rlgvax!cvl!umcp-cs!arnold From: arnold@umcp-cs.UUCP Newsgroups: net.games.frp Subject: re: Help for Beginning GM Message-ID: <3106@umcp-cs.UUCP> Date: Fri, 14-Oct-83 13:55:15 EDT Article-I.D.: umcp-cs.3106 Posted: Fri Oct 14 13:55:15 1983 Date-Received: Sun, 16-Oct-83 09:26:16 EDT Organization: Univ. of Maryland, Computer Science Dept. Lines: 76 I have been playing FRP games for 6 years now and have GM for 5 years. So here goes my responces to your questions. I have played D&D, Runequset, Traveler, Busido, SpaceQuest, and other FRP games, as well as board (historial Simulation) games. 1) What is the best way to start GM'ing? Answer: The best way to start GM'ing is to use a subset of the what ever game you choice to run. You as the GM should stay in control on the game. Your should not let magic item, special abilities or bizare happings into your game unless you know what they will do in most circumstances. They use of a very basic system to start off with also helps. You will find that your players will try their best to bend, alter, and change the rules that you all are playing by. The best solution is to change to rules when you are ready for the change and can control the side effects that the change will cause. 2) What is the best way for a GM to introduce first-timers to FRP? (I am choosing Basic D&D for its rogue-like nature and for the simplicity of the rules. If you think this is terrible, let me know and give me an alternative. It isn't too late. YET!!!!!) Answer: Chaosium, the people who make Runequest, Super World, and Stormbringer, put out a 16 page booklet called Basic Role Playing. Basic Role Playing contains the basics for most role playing games. It includes definitions for characteristics, spell, skills, monsters, sample encounters, what a begginning cahracter could carry on an adventure and other information useful for beginning players. This booklet is included in most of Chaosium's boxed version of FRP games. It is a very good introduction to the relm of FRP even if you are not going to play any games by Chaosium. 3) Does anyone have any useful GM tools running under UNIX? I can design my own random number generators (probably better and faster than you with the nifty programming language we use here). What I would like would be a fancy window managing package with separate processes running in the various parts of the window to constantly roll and suggest outcomes and encounters and stuff. And maybe a sexy map displaying pgm. I can imagine it all but I don't have the time to develop anything extensive. Answer: I do not know of any GM tools running under UNIX. General Notes: One should look at the FRP games on the Market to decide which game they want to run. A good GM ( one that stay in control of the game) can make all most any system work, by creating good plots, NPC's, and other story telling devices. A few of the FRP games to look at are: Runequest, Travler, Busido, D&D, AD&D, Iron Crown's Game, In the Labrinth, Boot Hill, Space Opera, Call of Chuthlu, and various other games. Go to your local game store and check out what goes on, Talk to people who have games, and read gaming magazines. Enough time to slay the Ph.D monster --- arnold -- --- Arnold Miller, U of Maryland, College Park MD Usenet: ...!seismo!umcp-cs!arnold Arpanet: arnold%umcp-cs@Udel-Relay