Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site kpno.UUCP Path: utzoo!linus!philabs!seismo!hao!kpno!parks From: parks@kpno.UUCP Newsgroups: net.games.frp Subject: d and d dispel magic Message-ID: <253@kpno.UUCP> Date: Mon, 17-Oct-83 18:16:42 EDT Article-I.D.: kpno.253 Posted: Mon Oct 17 18:16:42 1983 Date-Received: Wed, 19-Oct-83 20:36:51 EDT Organization: Kitt Peak Natl. Obs. Tucson, AZ Lines: 57 A few days ago, I sent a letter out asking for help in saving dragons from the nefarious and wicked minions of humanity. This concerns that in a sideways fashion. As this is a question dealing --entirely-- with AD&D, you patrons of a more reasonable gaming system may feel free to pass over the rest. One incident I mentioned had a magic resistant creature. A spell had been cast on the ceiling above him, turning the rock to mud. The mud buried him, and he could not resist. It was my belief that since the spell was not cast at or on him, he couldn't resist it. When the magical mud did strike him, he could resist it but this would only have the effect of turning the falling magical mud back into (now falling) normal rock. Others felt that magic resistance would have worked entirely different. The spell could never have been used to attack if he resisted it (even though it was never cast at him), or the falling (magical) mud would not have hurt him. It gets worse. The creature (a shy, retiring dragon) was now deep in magical mud. A dispel magic was cast, changing the mud to rock and trapping him. Well, can you resist a dispel magic? When the magic is dispeled, does the rock return to the ceiling, as several people thought? Finally, many people had a **radically** different view of the "dispel magic" spell. The spell description says the spell is permanent. I always assumed that this was like curing wounds, it worked once and the magic was gone. Spells were dispeled and that was it. Not one, but several people said that a dispel magic is an area of effect that lasts permanently. It creates a zone where spells are naturally dispeled. If dispel magic is permanent, it radically alters my universe. How do you get rid of a dispel magic? Why, by casting another one, of course! The darned things proliferate. Pretty soon, most of the world is in a dispel magic field (say hello to the real world). This cuts down the power of wizards tremendously, since magic suddenly becomes much more unreliable. Who knows where one of these old dispels might be lurking around. And what foolish wizard is going to cast one? After all, a dispel has a chance (roughly 50%) of negating somebody else's magic, but it AUTOMATICALLY dispels the caster's magic!! What wizard in his right mind is going to let one of those things loose? To say the least, I thought these ideas a bit odd, but after several different people came up with the same interpretation, I began to wonder. Any opinions out there? Can the laws of the universe be decided by voting on them? Is there a game system anywhere which is so concise that everyone agrees on the rules? These questions, and many others will be answered in the next episode of soap. . . From my ivory tower, Jay Parks {...,arizona,decvax,hao,ihnp4,sdcsvax,seismo,unc}!kpno!parks (hey, where did all these suds come from? oh no! it's raining!)