Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site cbosgd.UUCP Path: utzoo!linus!security!genrad!decvax!harpo!floyd!clyde!ihnp4!cbosgd!djb From: djb@cbosgd.UUCP (David J. Bryant) Newsgroups: net.games.frp Subject: Re: d and d dispel magic Message-ID: <450@cbosgd.UUCP> Date: Tue, 18-Oct-83 23:29:58 EDT Article-I.D.: cbosgd.450 Posted: Tue Oct 18 23:29:58 1983 Date-Received: Thu, 20-Oct-83 04:51:49 EDT References: <253@kpno.UUCP>, <807@inuxc.UUCP> Organization: AT&T Bell Laboratories, Columbus Lines: 19 Allowing dispel magic to work on any and all spells/items operating in a general area makes it far too powerful a spell. Imagine casting dispel magic at a large party loaded with magic items and spell-enhanced too. Wham, one roll of the old percentile dice and you've sterilized the entire group. We allow a single dispel magic to be cast against a specified item ("dispel magic on the door"), or better yet, a specific spell operating in the area or on the object ("dispel the protection from good on the throne", or "dispel the continual darkness in this room"). Further, an item enchanted with three separate spells takes three dispel magic spells to be completely de-magicked. If the caster doesn't know how many spells are in operation, then the DM can select one of them randomly. Clearly this spell must be adjudicated with care, and must be applied reasonably (and hopefully consistantly). Remember, in many cases the DM can decide at what level the magic was cast onto the item/area, thereby adjusting the chance for success. David Bryant Bell Labs Columbus, OH (614) 860-4516 (cbosg!djb)