Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site inuxc.UUCP Path: utzoo!linus!security!genrad!decvax!harpo!floyd!clyde!ihnp4!inuxc!ralph From: ralph@inuxc.UUCP (Ralph Keyser) Newsgroups: net.games.frp Subject: Re: d and d dispel magic Message-ID: <807@inuxc.UUCP> Date: Tue, 18-Oct-83 11:09:40 EDT Article-I.D.: inuxc.807 Posted: Tue Oct 18 11:09:40 1983 Date-Received: Fri, 21-Oct-83 05:16:44 EDT References: <253@kpno.UUCP> Organization: AT&T Consumer Products Div., Indianapolis Lines: 18 The dispel magic spell in D&D is permanent in the sense that it never lets the magic that it dispelled return. It works almost exactly like a cure lt. wounds. If you cure 4 points of wounds, those points are regained. The spell is permanent, that means that those 4 points are never lost simply because the spell wears off. It does not mean that the character now has an area on his/her body that automatically heals itself whenever it gets hit. Dispel magic works once, and does not affect any magic that comes along later. And while we are on the subject (this could get really messy, since D&D is littered with paradoxes and holes), what happens if you throw a dispel magic at an area with several spells in effect. Does the dispel magic work against all the spells in the area, or just one? If just one, then which one? Think about that one sports fans. Ralph Keyser ihnp4!inuxc!ralph