Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!security!genrad!mit-eddie!hammy From: hammy@mit-eddie.UUCP (J. Scott Hamilton) Newsgroups: net.games.frp Subject: Re: Rolemaster, initial impressions thereof. Message-ID: <847@mit-eddie.UUCP> Date: Mon, 24-Oct-83 11:13:06 EDT Article-I.D.: mit-eddi.847 Posted: Mon Oct 24 11:13:06 1983 Date-Received: Tue, 25-Oct-83 04:05:17 EDT References: <2088@rabbit.UUCP>, <612@qubix.UUCP> <2100@rabbit.UUCP> Organization: MIT, Cambridge, MA Lines: 54 ter is now thirteenth level (after just recently killing a module dragon and a fell beast). Most of the characters in the campaigns hover around fifth level. Of the three campaigns, we have only had one death, a first level bard. I would say in general that the game is both appealing and challenging, and that the complexity is well worth the detail and the breadth that the gaming affords. As to some of the more esoteric subjects, I am willing to discuss some of the finer points of the game, if there are aficionados who would be interested. Right now I am rolling up significant NPCs for a Northern Mirkwood campaign for the time when I leave the group, and I have been experimenting with the following: o Cost effectiveness of one character class over another for particular skills. o What range of initial stats are best suited for what character class. o Offense vs. defense; where to allocate to fight effectively. o Avoiding criticals; how to stay alive on the battlefield. o Cost effectiveness of spell adders. Let me also add that, based on my experience in several gaming systems, I would suggest that people who play in Iron Crown should already have a experience in other varied role playing games (especially Champions). The game does not require good character development, but most of the subtlety of the game is lost without it. One fighter could start looking like another, if one doesn't already have a clear idea of what kind of personality he wants to run. And for you hack and slash fans, there is plenty of bloody episodes for those who are looking for a fight. One word of warning though, "He who lives by the critical, DIES by the critical". We have one vain female character who has so far spent about every copper she has in hiring healers to erase her battle scars. Please, I welcome anyones inquiries about the game. Sometimes I am slow in anwering mail, but I will try to get to it in all due haste. J. Scott Hamilton !genrad!mit-eddie!hammy -- J. Scott Hamilton !genrad!mit-eddie!hammy