Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!cmcl2!floyd!clyde!ihnp4!inuxc!pur-ee!uiucdcs!uokvax!andree From: andree@uokvax.UUCP Newsgroups: net.games.frp Subject: Re: d and d dispel magic - (nf) Message-ID: <3398@uiucdcs.UUCP> Date: Sun, 23-Oct-83 23:14:34 EDT Article-I.D.: uiucdcs.3398 Posted: Sun Oct 23 23:14:34 1983 Date-Received: Tue, 25-Oct-83 23:06:57 EDT Lines: 19 #R:kpno:-25300:uokvax:2400003:000:770 uokvax!andree Oct 20 12:58:00 1983 Is there a game system anywhere which is so concise that everyone agrees on the rules? Hah! Fat chance! Being an old fashioned war-gamer (you know, those things people played before D&D appeared), I will ascertain that such is unlikely. People didn't agree on the rules for those (fairly simple) games, so there is little chance that they will agree on the rules for anything as complex as an frp. For that matter, people can't agree about the rules on something like monopoly! The problem is that the game designer {\B CAN'T} foresee everything that anybody will try to do with every object in the universe (a VERY large set of situations), so they have to leave holes. This is also why anyone interested in a reasonable computer-run frp needs to be in AI.