Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site astrovax.UUCP Path: utzoo!linus!philabs!cmcl2!floyd!clyde!akgua!astrovax!elt From: elt@astrovax.UUCP (Ed Turner) Newsgroups: net.games.frp Subject: Flaws in the Traveler Universe Message-ID: <85@astrovax.UUCP> Date: Mon, 24-Oct-83 17:21:08 EDT Article-I.D.: astrovax.85 Posted: Mon Oct 24 17:21:08 1983 Date-Received: Tue, 25-Oct-83 23:31:51 EDT Organization: Princeton Univ. Astrophysics Lines: 28 The standard GDW Traveler universe is an attempt to meet two not particularly complimentary goals: to provide a good background setting for frp adventures and to be a logically consistent, reasonable extrapolation of current science and technology aside from a *few* "suspension of disbelief" items (such as FTL travel or psionics). Generally it has fair and occasionally brilliant success, but there are several areas of miserable failure in my opinion. Some of my favorites are listed below: 1) Space is not two dimensional. It might be argued that this is a simple compromise for playability; if so, it is a fairly major one. 2) There are many interesting astronomical objects in the sky other than stars , planets, and asteroids which could make excellent settings for adventures (see L. Niven for details). 3) Computers are abysmally primitive and ineffective in standard Traveler as any user of the net is likely to understand clearly. Rooms full of supposedly advanced technology computer hardware can barely perform tasks that wouldn't seriously strain a present day (Tech level 6-7) mini. 4) Genetic engineering which seems likely to be a (perhaps the) major technological factor in society at Tech level 7-8 plays at most a minor role in standard Traveler even at Tech level ~D. These and other flaws in the Traveler universe should be mended by a conscientious referee. Does anyone have any suggestions? If there are significant responses, I will summarize them and some of my own ideas for the net.