Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site qubix.UUCP Path: utzoo!linus!decvax!decwrl!qubix!steven From: steven@qubix.UUCP (Steven Maurer) Newsgroups: net.games.frp Subject: Re: Flaws in the Traveler Universe Message-ID: <617@qubix.UUCP> Date: Tue, 25-Oct-83 17:28:28 EDT Article-I.D.: qubix.617 Posted: Tue Oct 25 17:28:28 1983 Date-Received: Wed, 26-Oct-83 07:55:20 EDT References: <85@astrovax.UUCP> Organization: Qubix Graphic Systems, Saratoga, CA Lines: 70 I do have a number of objections to the Traveller Universe, as well as objections to its game system. This is a listing that comes to my mind at the moment. 1] The previous experience system. Every character is "Drafted" into some military service, at the start of their life. They then undergo some of the most hair-raising adventures you have ever seen, given the fact that the dealth-rate runs anywhere from 10%-60% per year. Can you imagine such a society?? Each year ALL (every single one) of the draftable youth is rounded up and put into death camps where 20% per year are killed. 2] The lack of appropriate percentages. Over 1/3 of the population of the Imperium must be in the military, yet do you see any? I cannot believe that all these peoronel never are allowed R&R. 1/36 of the people in the Imperium are "royalty", they come practically a dime a dozen, but do you see any? 3] The silliness of the tech levels. A tech level is SUPPOSED to represent an overall superioity in society, but rarely does this happen. At the lower levels, (ours), the superiority is readily apparent; (Tech level 6 German Tanks rolled over Tech level 5 Polish Cavilry at the begining of WWII, Tech Level 6 German Tanks would cook under a Tech Level 7 A-Bomb). At the higher (Traveller) levels, the adjacent levels are almost indistinguishable. This occurs, until the magic number 17 is reached -- then anything can happen. 4] The lack of imagination. This is a continuation of #3. Where are all the standard (and non-standard) high tech special effects? Where are the Smart Bullets?, Matter Transference Beams?, Psionic Robotics?, Mutagenic Alterators?, Brain Wipes?, Force Fields?, Alien Technology?, Reliable Deep Freze?, Computer Guided (Amazingly Accurate) Weapons Tracking?, Semi-Intelligent Computers?, Vibro (Lazer) Swords?, Cyborgs?, Probability Manipulators?, Alternate Universes?, etc?, etc, etc. Some of these are hinted at in Traveller, but are never implemented at the current tech levels. 5] The combat system. I laugh at the combat system. A combat system that makes a Greatsword do more damage than a high powered rifle. I chalenge anyone to go out, dress up in Platemail, with "cloth" underneath and take a blast from a UZI. In return, I will submit to a chop from a soft-core Mideval Claymore. Only in Traveller would space-ship naval officers want to use hand-to-hand weapons, because they are the best thing possible for close combat. ("Quick Captain Kirk, put your Cutlass on Stun!!"). 6] The "monsters". Are inevitably interested in eating our heros. Sure, right, uh-huh. Just like ET being attacked by a Bobcat. Can you imagine what such an encounter would be like? The bobcat would take one sniff, and upchuck his cookies in the nearest bush. Even from the same world, animals do not randomly attack unknown prey; there are more people struck by lightning in the US, than are attacked by sharks. 7] The Scope of the Campaign. (This is the major reason why I do not referee Traveller. I could handle the above problems, by simply changing the system, and universe.) I have a hard time keeping track of my three continents in the FRP that I run. There is just too much there, for me to fill out the world completely. I cannot imaigine what it would be like if I was running a Traveller universe. Whole worlds are reduced to a set of numbers and digits "A862HG", and people see nothing more than a bunch of spaceports. What is the fun in that? Steven Maurer