Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.games.frp Subject: Re: Too Powerful Characters Message-ID: <244@eosp1.UUCP> Date: Wed, 26-Oct-83 16:47:37 EDT Article-I.D.: eosp1.244 Posted: Wed Oct 26 16:47:37 1983 Date-Received: Thu, 27-Oct-83 09:18:52 EDT References: <2543@utcsrgv.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 47 In reply to David Grindal's request for help with a "too powerful character": You have two large problems, and a few small ones: I. Don't let a character into an adventure if it is the wrong level for the adventure. II. Don't let a character into an adventure if it is the wrong level to match the rest of the player characters. Now the problem is what to do when the character has slipped into the adventure. Since you are using a commerical module (they all recommend experience levels for the players), you apparently didn't know what you were letting in. If,as someone guessed, you are using "Caverns of Tuesday", the party should average about level 8 or so. Now: 1. Why isn't your "friend" offering to retire from the adventure that s/he is spoiling? Since you seem to have a problem in diplomacy: 2. Bend all your efforts to separating the character from the adventure. Try to promote it to hero status, trap it, entice it with a plane full of relics, but somehow get it separated from the party. Remember, while it is with the party, anything that endangers it is likely to blow the weaker party members away without effort. Which brings me to my next point: 3. Why are the other players willing to associate with this out-of-range character? 4. Once it is separated from the party, one of your options is to try to kill the character. This should be a good challenge, but don't expect it to be easy. You will be pitting your control of the universe against your opponent's superior knowledge of the rules, and extra GMing experience. 5. By the way, AD&D allows humans to switch to a second class, but not a third and a fourth, with the exception of (sigh) Bards. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1