Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!harpo!eagle!hou5h!hou5g!hou5f!orion!houca!hogpc!drux3!ihnp4!inuxc!pur-ee!uiucdcs!parsec!holt From: holt@parsec.UUCP Newsgroups: net.games.frp Subject: Re: d and d dispel magic - (nf) Message-ID: <3459@uiucdcs.UUCP> Date: Thu, 27-Oct-83 02:45:20 EDT Article-I.D.: uiucdcs.3459 Posted: Thu Oct 27 02:45:20 1983 Date-Received: Fri, 28-Oct-83 10:50:37 EDT Lines: 27 #R:kpno:-25300:parsec:35400001:000:1469 parsec!holt Oct 26 16:08:00 1983 We have always played that dispel magic works on the effects of one previously cast spell. An excellent companion spell which should precede the dispell magic spell is detect magic. Especially if the magic user is of relatively high level. At "high level", a magic user can learn much about the types of magic that exist in an area, and will be much more likely to succeed in dispelling the one particular effect which he desires as a result of the knowlege gained from the detect magic. The detect magic should also give the magic user some type of idea as to the power of the magic which he is going to attempt to dispell. (ie, some approximation of the level of the spell caster who cast the target spell, and thus the relative chance of success of the dispell magic). If the magic user is of "low level", the detect magic spell should at least enable him to isolate the target of his dispell magic spell. (even though he may gain no other large amount of useful information) By the way, I have always enjoyed D&D much more when the GM had a very well thought out magic system which was applied in a consistent manner. As has been said before in this forum, hacking and slashing monsters to death grows tiresome. A well thought out magic system allows for a type of character (MU,ILL,C,etc) who can be creative in his pursuit of experience and that ever elusive next experience level......... Dave Holt {allegra,ihnp4,uiucdcs}!parsec!holt