Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1exp 10/6/83; site ihuxp.UUCP Path: utzoo!linus!security!genrad!decvax!harpo!floyd!clyde!ihnp4!ihuxp!wbpesch From: wbpesch@ihuxp.UUCP (Walt Pesch) Newsgroups: net.games.frp Subject: Re: An FRP game on the net. Message-ID: <509@ihuxp.UUCP> Date: Thu, 3-Nov-83 17:21:21 EST Article-I.D.: ihuxp.509 Posted: Thu Nov 3 17:21:21 1983 Date-Received: Sat, 5-Nov-83 19:29:51 EST References: <3205@lanl-a.UUCP> <164@apollo.UUCP> <259@eosp1.UUCP> Organization: AT&T Bell Labs, Naperville, Il Lines: 33 Would something like this be possible: o Have some kind person volunteer to invest mucho time to GMing. Better would be to get a group of prople that could meet to GM so as to share the load, especially if this game would be run as accessable to the whole net's population. o Have the game based on a city and its environment, so as to avoid the hassles somewhat of getting everyone to cooperate as a party. o Have turns sent to the GM by the player via MAIL lets say every Monday. That is only at most one turn a week, but time will be needed for the GM(s) to digest the turn and return the results. o Those players who want to disclose part or all of their movements, could post articles to the net. Perhaps written in the sense of the newpaper of the local environ. (by the way, I am beginning to see something like "Sanctuary", where many differant characters all exist seperate though interrelated in the same environment.) The only problems I can see with this is first the keeping of the time line straight between characters. (perhaps by stating that each week of real time is two weeks of game time...absolutely. However, this will cause the turns to have to be strategic, and only rarely tactical.) And secondly, and what I see to be the biggest problem is that we will have to find volunteers to referee, at probably a large investment of time. What does everyone think? -- Walt Pesch AT&T Western Electric