Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site unm-cvax.UUCP Path: utzoo!linus!philabs!cmcl2!lanl-a!unm-cvax!bob From: bob@unm-cvax.UUCP Newsgroups: net.games.video Subject: Re: Vectrex, Minestorm and level 32 (spoiler) Message-ID: <135@unm-cvax.UUCP> Date: Wed, 12-Oct-83 23:25:32 EDT Article-I.D.: unm-cvax.135 Posted: Wed Oct 12 23:25:32 1983 Date-Received: Fri, 14-Oct-83 01:57:45 EDT References: <134@unm-cvax.UUCP> Organization: Univ. of New Mexico, Albuquerque Lines: 10 Cliff speaks the truth. Simply turning up the intensity turns the invisible mines into quite visible ones. After discovering this one of the next games I played I went right up to somewhere around level 89 or 90. Any experience on how to get past this one out there? This is the level with a fireball as a "normal" mine. I have an idea, but haven't had time to test it yet. -- bob -- Bob Tomlinson - (505) 277-6131 {ucbvax!lbl-csam,purdue,cmcl2}!lanl-a!unm-cvax!bob Univ. of New Mexico - 2701 Campus Blvd. - Albuquerque, NM 87131