Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!security!genrad!decvax!tektronix!ogcvax!omsvax!hplabs!sri-unix!gwyn@brl-vld From: gwyn%brl-vld@sri-unix.UUCP Newsgroups: net.unix-wizards Subject: Re: Real-time needed; FTIME buggy. - (nf) Message-ID: <12538@sri-arpa.UUCP> Date: Wed, 12-Oct-83 21:38:15 EDT Article-I.D.: sri-arpa.12538 Posted: Wed Oct 12 21:38:15 1983 Date-Received: Tue, 18-Oct-83 00:30:49 EDT Lines: 14 From: Doug Gwyn (VLD/VMB) The UNIX kernel only updates its internal time counter on a clock interrupt, usually every 1/60th of a second (maybe 1/50th or 1/100th depending on your hardware). There is no way it is going to be able to tell you what time it is between "ticks". You can buy a clock peripheral from Digital Pathways (maybe other vendors too) and write a device driver to interrogate it. Sometimes you can output NUL characters to get small delays in updating video terminal displays. It would be interesting to hear what game you have that could take advantage of high-resolution time on a time-sharing system.