Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.games,net.wanted Subject: Re: go? Message-ID: <283@eosp1.UUCP> Date: Sun, 13-Nov-83 00:21:49 EST Article-I.D.: eosp1.283 Posted: Sun Nov 13 00:21:49 1983 Date-Received: Sun, 13-Nov-83 23:32:40 EST References: <140@cae780.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 16 In Japan, there are programs that play GO endgames. (That is, there is a tricky position late in the game, and you can play against the computer to try to finish the game and be ahead.) Although to human beings, there is subjective evidence that GO and Chess are of roughly equal difficulty, the situation looks different to a computer. In chess, most positions have 30 to 40 possible moves. In go, the first move is one of 361, the next one of 360, and so on (most of the time). As any experienced GO player will tell you, there are no simple symmetries to reduce this incredible count to a manageable number. Almost all of the possiblitites must be analysed, in the same sense that all of the chess possibilities must be analysed. Good luck finding a GOplaying program; it will be very weak.