Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP Path: utzoo!linus!philabs!seismo!harpo!floyd!vax135!ariel!houti!hogpc!houxm!mhuxl!ulysses!princeton!eosp1!robison From: robison@eosp1.UUCP Newsgroups: net.games Subject: Re: go? Message-ID: <322@eosp1.UUCP> Date: Thu, 17-Nov-83 18:44:34 EST Article-I.D.: eosp1.322 Posted: Thu Nov 17 18:44:34 1983 Date-Received: Sat, 19-Nov-83 01:48:15 EST References: <140@cae780.UUCP>, <283@eosp1.UUCP> <1475@tekig1.UUCP> Organization: Exxon Office Systems, Princeton, NJ Lines: 27 Don Taylor points to the recent history of progress in chess computers as an indication that computers will also play go. I don't find this parallel encouraging. Progress in computerchess has been linked to: - Improvements in computer speed and lower computer cost - Trends toward exhaustive search chess programs The strongest chess programs today use brute force to examine a lot of positions per move. They do use some shortcuts, to avoid wasted searching, that are innovations. If we can apply the same thing to GO: - where are the go-playing computers? - the exhaustive searches will be spectaularly longer because of the larger number of moves availabe in go. We might say that when computers are fast enough to play go as well as they now play chess, computers will play chess far, far better than they do now. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1