Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!decvax!genrad!mit-eddie!zzz From: zzz@mit-eddie.UUCP (Mike Konopik) Newsgroups: net.games.emp Subject: Re: Why Nukes? Message-ID: <887@mit-eddie.UUCP> Date: Wed, 2-Nov-83 23:20:55 EST Article-I.D.: mit-eddi.887 Posted: Wed Nov 2 23:20:55 1983 Date-Received: Sun, 6-Nov-83 08:49:04 EST References: <256@eosp1.UUCP> Organization: MIT, Cambridge, MA Lines: 15 Nukes are great. Without them the game becomes a slow and inevitable CRAWL to destruction, rather than a "race". You use military invasions and large naval forces instead of blinding blitzkrieg nuke attacks. Also, it's nice to go to sleep at night, comfortable in knowing that if you're nuked, you have arranged to have all yours launched automagically in retaliation to destroy everybody completely. Also, with nukes you can wipe out a country's entire fleet if it's in one concentrated task force only using one 1-megaton nuke. Otherwise, you'd have to scramble all your fleet and fighters to intercept it (lots of stuff to guarantee that they stand up to the attacking forces). What a pain when you can just sit back and casually lob a nuke into the middle of the fleet! (yawn, hand me another Moosehead, Mel ...) -Mike genrad!mit-eddie!zzz (UUCP) ZZZ%MIT-OZ@MIT-MC (ARPA)