Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site aplvax.UUCP Path: utzoo!linus!philabs!seismo!rlgvax!cvl!umcp-cs!aplvax!eric From: eric@aplvax.UUCP Newsgroups: net.games.emp Subject: Re: Why Nukes? Message-ID: <406@aplvax.UUCP> Date: Fri, 4-Nov-83 10:15:36 EST Article-I.D.: aplvax.406 Posted: Fri Nov 4 10:15:36 1983 Date-Received: Mon, 7-Nov-83 03:37:06 EST References: <256@eosp1.UUCP> Organization: JHU/Applied Physics Lab, Laurel, MD Lines: 11 Our version of empire for a PDP did not have nukes (did have lots of other bugs though). It really didn't seem to make that much difference. In our games, when the first nuke is launched, it almost certainly signals the end. It just turns out to be an easy way to end a game that has gone stale. (Amazing how we can trivialize total nuclear destruction :-) ). -- eric ...!seismo!umcp-cs!aplvax!eric