Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!security!genrad!decvax!harpo!floyd!clyde!ihnp4!inuxc!pur-ee!uiucdcs!uiucuxc!hamilton From: hamilton@uiucuxc.UUCP Newsgroups: net.games.emp Subject: Re: Strategy & logistics - (nf) Message-ID: <3745@uiucdcs.UUCP> Date: Tue, 8-Nov-83 22:37:55 EST Article-I.D.: uiucdcs.3745 Posted: Tue Nov 8 22:37:55 1983 Date-Received: Fri, 11-Nov-83 23:16:58 EST Lines: 16 #R:dual:-13200:uiucuxc:16400009:000:927 uiucuxc!hamilton Nov 8 03:57:00 1983 ditto the remarks from hammy (no relation?) and alb regarding roads and deliveries. we are running a 128x128(64 really) world, and my country is 1100+ sectors, of which 200+ are roads/bridges/bridgeheads. that's roughly 1 road sector for every 4 other sectors (including the unproductive mountains i'm populating). i haven't actually calculated it, but i suspect my mean-distance-to-road is about 3. i have one large ring road roughly parallel to my shoreline (a pear shape), with several cross connections to feed outward produce from the interior. the ring circulates c/f/d/o/l/h around&around, with thresholded taps into 10 warehouses. feeding into the ring from outside are 2 spurs that jump the 1- and 2- sector straits that seperate my mainland from nearby islands (i'm working on an around-the-world highway right now -- just a couple more bridges to go!). wayne ({decvax,ucbvax}!pur-ee!uiucdcs!uiucuxc!)hamilton