Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!seismo!harpo!eagle!mhuxl!houxm!ihnp4!inuxc!pur-ee!uiucdcs!uiucuxc!hamilton From: hamilton@uiucuxc.UUCP Newsgroups: net.games.emp Subject: Re: The role of God - (nf) Message-ID: <3777@uiucdcs.UUCP> Date: Fri, 11-Nov-83 04:30:36 EST Article-I.D.: uiucdcs.3777 Posted: Fri Nov 11 04:30:36 1983 Date-Received: Sun, 13-Nov-83 09:57:58 EST Lines: 26 #R:alice:-226400:uiucuxc:16400010:000:1528 uiucuxc!hamilton Nov 10 20:59:00 1983 i have an effective but tedious technique for preventing the smelting of gold dust into bars. it exploits a bug that i'd rather see go away, so the better solution is to put the smelting operation in another sector (how about banks? they're pretty worthless anyhow). since there is a limit of 16* on the number of properties of a sector (delivery/threshold, conrtract price, checkpoint, defence, quantity of a commodity), arrange for 15 of those slots to be occupied before the gold mine contains dust. eg, if the gold mine has civilians and food, set up deliveries for everything (cmfsgpidbolh). it doesn't really matter where they go, and the thresholds can be 999 for civ and food; i'm assuming there's none of the other commodities to deliver anyway. that'll use up 14 of the 16 slots available; now checkpoint the sector, or contract mil or something to take #15. after dust accumulates, you'll start getting messages about 'no room to produce gold bars'. now, all this is pretty gruesome, and eats up BTUs, so you probably won't want to do it for isolated gold mines. i'm using "clearcut" mining/oil drilling: perform the above steps for 10+ sectors in a row, designate them 'g'; come back when gmin is down to zero and the dust is all delivered out, and re-des them 'o'; when the oil is all depleted, the sectors may be useful as roads after the extra deliveries and contracts are cancelled. wayne ({decvax,ucbvax}!pur-ee!uiucdcs!uiucuxc!)hamilton (we are running the 20 may 82 version; has this been changed?)