Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!harpo!floyd!clyde!ihnp4!inuxc!pur-ee!uiucdcs!uiucuxc!hamilton From: hamilton@uiucuxc.UUCP Newsgroups: net.games.emp Subject: Re: Strategy & logistics - (nf) Message-ID: <3784@uiucdcs.UUCP> Date: Sat, 12-Nov-83 04:31:04 EST Article-I.D.: uiucdcs.3784 Posted: Sat Nov 12 04:31:04 1983 Date-Received: Sun, 13-Nov-83 17:57:42 EST Lines: 25 #R:dual:-13200:uiucuxc:16400012:000:1376 uiucuxc!hamilton Nov 11 22:53:00 1983 yeah, that makes sense. i was just guessing. a LOT of sectors are adjacent to a road, but many are as far as 7 or 8, so i just split the difference. my heartland is better-developed than the territory i have inherited from discouraged neighbors; in those cases i have only a single road bisecting a 2-300 sector landmass. latest stats: #: 30 ): 6 *: 3 +: 249 -: 1 =: 37 ^: 177 a: 684 c: 4 d: 5 f: 117 g: 24 h: 33 i: 5 j: 25 k: 23 m: 22 n: 4 o: 75 r: 14 t: 10 u: 14 w: 11 total: 1573 the above doesn't count the many wasteland sectors i got from a neighbor who fought a nuclear war. i've been playing a very pacifist game here, and the other players have pretty much left me alone, or even helped. that means most of my BTUs have been spent adjusting deliveries, etc. i couldn't have managed so much land nearly as well if i had to spend a significant amount of time in combat. i propose that BTU accumulation should be at least partially a function of the number of sectors one owns; perhaps one should be allowed a BTU-producing capital for every 2-300 sectors, on the assumption that a large country would delegate administrative functions to provincial capitals. btw, i finished my round-the-world road, tho i haven't had much use for it (yet?). wayne ({decvax,ucbvax}!pur-ee!uiucdcs!uiucuxc!)hamilton