Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!security!genrad!mit-eddie!gs From: gs@mit-eddie.UUCP (Gordon Strong) Newsgroups: net.games.emp Subject: Re: The role of God - (nf) Message-ID: <913@mit-eddie.UUCP> Date: Sat, 12-Nov-83 11:12:24 EST Article-I.D.: mit-eddi.913 Posted: Sat Nov 12 11:12:24 1983 Date-Received: Mon, 14-Nov-83 07:03:44 EST References: <3777@uiucdcs.UUCP> Organization: MIT, Cambridge, MA Lines: 22 We are also running the 1982 version. There is NO need to thrash when it comes to dust and bars. The simple solution is to deliver dust out of the gold mine sector. I never make gold bars, and I do need lots of dust (dust=tech,research,nukes). Making nukes eats up dust at a phenomenal rate. Unless you have planned in advance, you won't be able to make very many. A good gold mine can produce 200 units of dust. 999 civilians mine it out very fast, too. Just deliver the dust elsewhere and you will NEVER see any bars. It doesn't matter where you deliver it. I have delivered dust through other gold mines and no bars have appeared. Delivery routes do the right thing. Since you're making delivery routes, you should probably deliver all the dust to a warehouse. Dust is rather heavy and tends to chew up mobility. When you want to move dust somewhere you can move it in bulk and take advantage of the 10X bonus that warehouses give you. Use the original gold bars as an offering to the deity at a stategic point when you need a favor. Then never make another bar and never designate a bank sector. You'll be glad you did... -- Gordon Strong decvax!genrad!mit-eddie!gs GS@MIT-XX