Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!harpo!floyd!whuxle!pyuxll!abnjh!lute From: lute@abnjh.UUCP (J. Collymore) Newsgroups: net.games.frp Subject: New AD&D Character Class (THE PSIONICIST) Message-ID: <286@abnjh.UUCP> Date: Fri, 4-Nov-83 09:23:05 EST Article-I.D.: abnjh.286 Posted: Fri Nov 4 09:23:05 1983 Date-Received: Mon, 7-Nov-83 00:31:50 EST Lines: 54 ATTENTION ALL AD&D PLAYERS Well, they've finally done it! Created a character class that is a real challenge, and that will force DM's to start using all those neglected psionic monsters in the Monster Manual. I am referring to the new character class called the PSIONICIST, described in thorough detail in issue #78 of DRAGON magazine. This character is a psionics specialist, he/she is allowed no armor, but decent hit dice and weapons (for survivability). Acquisition of psi strength and powers are laid out in a logical fashion. Also, NEW psi powers are offered in addition to those in the Player's Handbook. Almost all of the new powers are based on those of the DERYNI Race. The Deryni are the major chacters in Katherine Kurtz's two trilogies: Camber of Culdi High Deryni Saint Camber Deryni Checkmate Camber the Heretic Deryni Rising Although there are two following articles in Dragon #78 describing the Deryni, and introducing them as a new NPC, along with descriptions of some of the Deryni heros and villains in the books; I would strongly recommend that you read the books first to get a better appreciation for the Deryni character. You should probably start with the Camber series. To give you a little background, the Deryni are a race that although they look human are genetically different in that they are all born with psionics. Usually only those of the nobility or clergy have the opportunity to be properly trained in the use of there various powers. A sub-group of the Deryni (a rare few) are gifted from birth with the additional power of healing. They must go to special secular or monastic schools to be trained how to use their healing ability. Use of their ability uses up psi strength points and can be draining, but can be renewed by proper meditation. Healers are highly regarded in ALL circles and where bright green cloaks to show there status. They also have the ability to know potions, and by sight or smell know if a potion is a healing one or not. Also, there are certain potions that will work on only humans, others, only on Deryni. The most fearsome of these is MERASHA; a drug that forces a Deryni to drop his mental shields, makes him totally stuporous and sick for 4-12 hours (depending on the dosage). All in all, there is now a whole new world of opportunities for the DM and player to start using those most awesome powers of all...PSIONICS! I strongly recommend that you check out this issue of Dragon magazine to get more details on these new Characters and NPCs. Jim Collymore