Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site uwvax.ARPA Path: utzoo!linus!philabs!seismo!uwvax!dave From: dave@uwvax.ARPA Newsgroups: net.games.frp Subject: Re: How do you DM an illusionist? Message-ID: <1156@uwvax.ARPA> Date: Tue, 22-Nov-83 11:20:35 EST Article-I.D.: uwvax.1156 Posted: Tue Nov 22 11:20:35 1983 Date-Received: Fri, 25-Nov-83 03:36:19 EST References: <421@ihuxe.UUCP> Organization: U of Wisconsin CS Dept Lines: 46 #1: How does a DM decide when an NPC should beleive/disbelive an Illusion? I suspect it should be based on intelligence, but how? The DMG gives no hint..... I generally make a saving throw for the victim (we're talking about an NPC here, not a mere, stupid monster). If the victim make it, a flaw in the spell was noticed -- that person will be unharmed. I've never been a GM when an illusionist cast an illusion against a really stupid beast, but I think I would just roll a twenty-sided die and see if intelligence or less was rolled. I also take into account the caster -- how believable is the spell the person is casting (would *you* believe the appearance of a unicorn in a deep dungeon which you had to crawl to get into)? #2: Once you figure out #1, HOW do you factor in the differences between "spectral force" versus "phantasmal force"? I think this one is pretty well explained in the spell list. The higher level spell does more. If I remember correctly (I'm at work, not looking at my tome, mind you), phantasmal force is a 1st level spell and pretty wimpy. #3: How do you regulate the player character as to what he can or cannot create? (For example: "I want to cast a spectral force of 1000 Umber hulks or how ever many can fit in the area of effect) Look at the description of the spell -- take into account the area that can be affected, the spell's level and the level of the spell caster. A higher level spell caster should be able to create more intricate spectral forces than a lower level caster. Part of this higher ability is taken up by the fact that there are many *similar* illusionist spells, but the higher level spells can do more. #4: Can a player character be killed by an illusion? Definitely. How? I think it would be sort of like scaring them to death. For example, if you thought your heart was being ripped out, I think you could very well have a heart-attack and die. I apply this equally to monsters, NPC's and PC's. Dave Cohrs (aka M'Larek Arakellian, Illusionist) Univerity of Wisconsin Comp. Sci. Lab ...!seismo!uwvax!dave dave@wisc-rsch.ARPA