Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site mit-eddie.UUCP Path: utzoo!linus!security!genrad!mit-eddie!hammy From: hammy@mit-eddie.UUCP (J. Scott Hamilton) Newsgroups: net.games.frp,net.games.pbm Subject: Re: Rolemaster PBN game...Proposal Message-ID: <918@mit-eddie.UUCP> Date: Mon, 14-Nov-83 18:22:04 EST Article-I.D.: mit-eddi.918 Posted: Mon Nov 14 18:22:04 1983 Date-Received: Tue, 15-Nov-83 08:39:10 EST References: <2197@rabbit.UUCP> Organization: MIT, Cambridge, MA Lines: 83 I would very much have enjoyed playing, but I will be off the net by January 3. Instead, I would like to help get the game started, as well as offer advise and arbitration (with the permission of Mr. JJ). I believe I am qualified, as I have played in about 30-40 game sessions in three campaigns, and one of our players had a direct link to the originators in Charlottesville. I could probably get rulings on certain matters in fairly short order. Some of my ideas about getting this thing started. > 3) The administration is as follows: > d) Each week will represent a variable length of time in FRP > terms. In melee, each week will be (unless something odd happens) > 6 rounds long. I think each person's plan during meelee will end up looking like a flow chart with a lot of conditionals, rather than a recipe. Although combat resolution is very structured, the fact that conditions can change drastically during play, as well as the probability of using opportunity actions (provided within the melee framework) will cause people to want to dynamic in their actions. Some provisions should be made for standardizing common reactions to adverse situations (e.g. full parry until unstunned, using 'Clot' spells when suffering bleeders, popping the ol' Mirenna berries, etc.). If anybody tries using the 'Intuituions' spell during combat, some weeks may have to be played over (at least that was how we played it). >4) The timetable will be: > a) The campaign will start (with the creation of characters > beginning on that date) on 11/28/83. First come, first served, > but PLEASE have Rolemaster Info. If people would like help with designing their characters, I would be glad to help. I will describe some of my online sheets later, one of them includes character sheets. I strongly suggest to Mr. JJ that he use the optional rules provided in Character Law, especially the 'Hobby Box' rule and the 'Half Level' Box rule. Those two rules are extremely valuable in getting a low level character in fighting shape. >6) Players who miss moves will continue their previous move, or >tag along in the back, if reasonable. Again, some standardization could be done. Fighters could go on auto-kill mode until all opponents are dead. Healers could start doing battlefield cures. Magic users at low levels can generally only get off two spells a minute anyway. >8) All decisions of the DM will be absolutely final. Definitely agreed. Even though I consider one of our DMs to be pretty poor, we would never have a campaign unless we ultimately followed his arbitration. It should be more fun to role play, then to argue over the rules. --- As far as online sheets, I have the following: Character sheets- (Hacked version of the one included in Character Law) Sheet a) Some personal, Stats, Skill Additions, OB-DB Stats Sheet b,c) 'Boxes' for Spells and Skills Sheet d) Spell Picks, OB for Martial Arts Sheet e) (xn) Delineated Spells for the Spell Lists I also have the following tables on the computer: 11.52, 15.11, 15.12, 15.13, 15.14 This MAY be enough to update a character, it is definitely not enough to generate one. I will post to the net the character sheets and tables if people are willing (please respond by mail). Also, if there is interest, I can generate random first level characters to be used as examples. This pbm really intrigues me. Hopefully it can get off the ground. -- J. Scott Hamilton !genrad!mit-eddie!hammy