Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site cbosgd.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxl!houxm!ihnp4!cbosgd!mark From: mark@cbosgd.UUCP Newsgroups: net.flame,net.unix-wizards Subject: Re: Paging != Virtual Memory Message-ID: <633@cbosgd.UUCP> Date: Mon, 21-Nov-83 22:52:55 EST Article-I.D.: cbosgd.633 Posted: Mon Nov 21 22:52:55 1983 Date-Received: Wed, 23-Nov-83 04:48:42 EST References: <3960@umcp-cs.UUCP> Organization: AT&T Bell Laboratories, Columbus Lines: 12 I normally interpret "virtual memory" to mean that you can have more "memory" in a user process (transparently to the process) than there is physical memory on the machine. Games with overlays do not count since they are not completely transparent to the process. This does not imply paging, as there are other implementations (notably segmentation.) However, paging is probably the most popular implementation of virtual memory. That stuff you get out of BTL UNIX is perhaps best called "memory management", although there are implementations of System III or V from outside vendors that page.